Raymond Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long white hair reaches down to his waist. His gray eyes peer out from beneath his top tan hat.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions
Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Religious, Adventurer. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Alexandrite (1400 gp). Tiger eye turquoise (8 gp).
Patrick Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel coat over a green low-cut shirt, and a small hat upon his head. He is portly but not overly obese. His brown hair is still thick. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He struck the Interpreter job and began his own company from there.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Impulsive, Antagonistic, Fearful. Bonds: Job. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 4000 sp. Lapis lazuli (7 gp).
Bertram Harper, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His black hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Bertram was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Seamstress. He now owns his own business.
Motivation: Wants to open a new tavern.
Flaws: Terse, Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 70 pp. Chrysoberyl (50 gp). Aquamarine (400 gp). Rock crystal (80 gp).
Dustin Mitchell, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears baggy black pantaloons and a blue scarf. He is tall, broad shouldered and powerfully built. His black hair is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Sage
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Jade (90 gp). Silver pearl (90 gp).
Richard Abram, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear black clothing when he does not wear armor. His moppish blonde hair is in a traditional bowl cut. He has gleaming, smiling gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others.
Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Religious. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
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