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NPC Generator

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Advanced [show]


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His golden hair is knotted and matted. His skin is flawless and his gray eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 6 years old his parents immigrated from the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Disciplined, Logical. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Trym Ainsley, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a long, blue, dusty cloak. His hair is blonde and very short. His green unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal singing training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Joker, Artistic, Optimist. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Arnold Graham, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 43000 sp.


Social Check DCs


Geoffrey Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and carries ceremonial daggers. His black hair is kept up in a ponytail inside a broad hat. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Marshal, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He has had some formal painting training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: In love, Nature. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Wellington, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points -1 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20 pp. Deep green spinel (160 gp). Onyx (60 gp). Rhodochrosite (11 gp). Smoky quartz (60 gp). 1 Backpack. 1 Crowbar.


Social Check DCs


Dustin Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a Stetson hat to hide his balding. His amber eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Dustin was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Dyer. He now mingles about in high society.

Motivation: Further expansion of business; and an old rival family wants him found

Ideals: Justice. Bonds: Rich, Job, Family. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Dustin Dryden, Male Human Adept 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 50 pp.


Social Check DCs


Diggory Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a brown suit. His chestnut hair is cut short. His blue eyes dart from person to person.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Impeccable, Athletic. Flaws: Forgetful. Bonds: Rich, Nature. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Diggory Hartford, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)12 (+1) 5 (-3)16 (+3)
Skills Arcana +3, Medicine -1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Malachite (16 gp). Golden yellow topaz (900 gp). Eye agate (16 gp). 1 Minor magic item.


Social Check DCs

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