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Advanced [show]


Shane Compton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He wears his brown hair down. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Shane was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Passionate, Gifted. Bonds: Attractive, Military, Job. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Shane Compton, Male Human Druid 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp. Freshwater pearl (9 gp). Moss agate (9 gp). Black pearl (1300 gp). Violet garnet (1300 gp).


Social Check DCs


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears just a black suit. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.

History: He comes from a rich western family. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Military. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Trym Tinley, Male Human Druid 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 8 (-1)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Ralf Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Ralf has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and he is currently in port desperately looking for someone to get him out

Flaws: Disease. Bonds: Attractive, Slave, Family, Military. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Ralf Westcott, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gilbert Willoughby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He has a tattooed face.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He is a great chef.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's father didn't care for him much, and the feeling was mutual. He has never given up on his dancing dream.

Motivation: He feels kind of lost in life.

Ideals: Gifted, Artistic. Flaws: Ugly, Depressed, Antagonistic. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Gilbert Willoughby, Male Human Sorcerer 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Barlow, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. His hair is long and auburn with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Sculptor profession.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Painter soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Trey Barlow, Male Human Monk 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 1000 gp.


Social Check DCs

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