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NPC Generator

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Advanced [show]


Robert Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple tan robe with green stripes complete with hood. His hair is red and curly. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Robert Clinton, Male Human Aristocrat 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)18 (+4) 11 (+0)10 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Giant, Druidic, Auran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp.


Social Check DCs


Simon Shelly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a fancy pastel suit. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His green eyes peer out from beneath his small pastel hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against gnolls.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Slave, Guardian, Mentor. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Simon Shelly, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cory Hadlee, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears green trousers with blue and green striped suspenders. He wears various colorful collared shirts. He wears a top hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Cory will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Cory was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Cory was left his mother's suit of armor and trained in its use and care. He struck the Priest job and began his own company from there.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Extrovert. Flaws: Secretive. Bonds: Job, Military. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Cory Hadlee, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Thomas Redfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Masseuse father left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Revenge; and to protect his home

Ideals: Philantrophist. Flaws: Disease. Bonds: Guardian, Immigrant. Occupation: Baker

Voice: Smooth and feminine

Attributes [hide]

Thomas Redfield, Male Human Aristocrat 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Hampton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries a battered shield and tarnished spear as well. His auburn hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Attractive, Poor. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Gomory Hampton, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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