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NPC Generator

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Advanced [show]


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. His black hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast island. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Rich. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Gentry, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 15 (+2)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Lapis lazuli (9 gp). Red garnet (40 gp). Red spinel (40 gp). Chalcedony (60 gp).


Social Check DCs


Godfrey Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his small black hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Godfrey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants his loneliness to end; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Job, Has a crush. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Godfrey Shelley, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Adam Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in tan turtlenecks beneath a red coat with blue slacks. He has shaved his head bald. His eyes are amber and beady.

Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's in love; and he has a crush on the local butcher

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Adam Tewksbury, Male Human Wizard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 100 gp.


Social Check DCs


Clerebold Quinton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear grey tank tops with red pants. His hair is short and auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: He was born in the east, but his parents moved at a very young age to the south. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Clerebold Quinton, Male Human Monk 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)13 (+1) 10 (+0)8 (-1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 19000 cp. Blue sapphire (1000 gp). Citrine (20 gp). Azurite (15 gp).


Social Check DCs


Randal Astley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with top hat. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the west. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Adventurer again.

Flaws: Ugly. Bonds: Job, In love, Immigrant, Enemies. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Randal Astley, Male Human Warlock 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2700 sp.


Social Check DCs

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