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NPC Generator

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Advanced [show]


Trey Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is cut short. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Poor. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Trey Lindsey, Male Human Adept 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Aldous Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy black suit. He has a small bristly mustache and wavy black hair. His blue eyes peer out from beneath his Stetson black hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful slaver made him what he is. After coming to the age of reason, Aldous took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by goblins. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To find somewhere to settle down; and a deep hatred of goblins

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant, Enemies, Mentor. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Aldous Skelton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Stealth +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: This man loves writing and to teach people writing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Gilbert Gresham, Male Human Warlock 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 18 (+4)4 (-3)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Clerebold Brandon, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His tied-back hair is chestnut. His eyes are a pleasant blue.

Personality: He dislikes all the random violence that takes place in the south. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Clerebold was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Clerebold Brandon, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Solid gold idol (200 gp). Solid gold idol (200 gp).


Social Check DCs


Percival Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He has moderate length auburn hair. He wears an eyepatch.

Personality: Eccentric and domineering, Percival will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Extrovert, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Davenport, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 8 (-1)10 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Terran, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Average lock. 1 Silk rope. 1 Small steel mirror.


Social Check DCs

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