Chad Spalding, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length red hair. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and many giants want him driven away
Ideals: Athletic. Flaws: Depressed. Bonds: Family, Poor, Nature, Enemies. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Ralf Graham, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a grey tunic with tan highlights, and long violet pants that bunch up around his shoes. His skin is also unnaturally pale. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He would like to get married and retire; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Military, Religious, Has a crush. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 38000 sp. Lapis lazuli (9 gp). Coral (80 gp).
Everard Garfield, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he dresses in tan turtlenecks beneath a pastel coat with white slacks. His long silver hair is drawn into a two foot long braid. His ears are large.
Personality: Everard wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in club use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 2000 sp.
Gilbert Walpole, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His childhood dream was to be a Spy, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He's looking for his big break; and to reunite with his old friends
Bonds: Guardian, Religious, Enemies, Job, Adventurer. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp.
Alexandre Trollope, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. He has a long black beard with little hanging trinkets. His eyes are likewise gray. His teeth are white and perfect.
Personality: Eccentric and domineering, Alexandre will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Extrovert. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Rose (80 gp). Silver pearl (80 gp). Silver pearl (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
