Alexandre Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and grey robe with the hood down, and carries ceremonial daggers. He has no hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.
History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 56 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Henry Weston, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, blue cloak. His red hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot resist a sob story and will often dote over anyone who has one.
History: Henry was raised in a hard working conservative environment. He worked as a nervous Mason and found it very stressful. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Lapis lazuli (11 gp). Freshwater pearl (11 gp). Sard (70 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Tattersall, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gerard was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy; and he's looking for his big break
Ideals: Persistence. Flaws: Shy, Hedonist. Bonds: Adventurer, Rich. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Golden yellow topaz (1300 gp). 1 Minor magic item.
Wymar Rutland, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a grey and white robe with the hood down. His brown hair is heavily combed to the left. He has a dull look in his amber eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Wymar and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Emotional, Antagonistic. Bonds: Slave. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp.
Dean Clare, Male Human [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his longsword. He has a moderate pudge and is not very fit. His white hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and regain custody of his son
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Family. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!