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NPC Generator

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Advanced [show]


Godfrey Appleton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Miner

Voice: Raspy

Attributes [hide]

Godfrey Appleton, Male Human Bard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)10 (+0) 10 (+0)14 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs


Wymar Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, black cloak. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He is greedy; and expand his business

Ideals: Joker. Bonds: Military, Nature, Job, Rich. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Milton, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Trym Whitby, Male Human Druid 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 5000 sp.


Social Check DCs


Roger Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a violet scarf. He has a small bristly mustache and wavy brown hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful, Mundane. Occupation: Hunter

Voice: German accent

Attributes [hide]

Roger Hallewell, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 3100 sp. 1 Backpack. 1 Superior lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His auburn hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his sister to traveling adventurers; and he wants revenge against gnolls

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Family, In love, Enemies. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Trym Bradshaw, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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