Dustin Addington, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a black armored body suit, with a simple grey line shooting up and back down. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant violet.
Personality: Calm and collected, he is a well trained Masseuse. He does not trust anyone and sleeps with one eye open.
History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 500 gp. 1 Banded mail.
Justin Blythe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his bow, and is pretty ugly. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Patrick Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy auburn beard and wild auburn hair. His eyes are hazel and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. During his travels, Patrick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Patrick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Patrick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Athletic, Joker, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Lewis Dudley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting white shirt and pants and is in decent physical shape. His brown hair is heavily combed to the right. His brown eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Family, Job. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Red-brown spinel (60 gp). Bloodstone (80 gp). 1 Darkwood Buckler.
Anselm Byron, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. While studying, he fell in love. They married and had a son. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Shy, Racist. Bonds: Adventurer, In love. Occupation: Mercenary
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Fire opal pendant on a fine gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
