Robert Marleigh, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Fearful. Bonds: Nature, Job, Enemies. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Geoffrey Everly, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears brown leather gloves, a brown jacket, and tight pants. His head has been shaved. He is baby faced.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He works hard and plays hard.
History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: A deep hatred of brigands; and a strong sense of loyalty to human people
Flaws: Ugly, Hedonist, Racist. Bonds: Enemies, Mentor. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp.
Trym Bradley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long auburn hair reaches down to his waist. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his mother was called into army service. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Dwarven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Star rose quartz (50 gp).
Don Digby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is golden. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero; and wants to work out more often
Ideals: Athletic, Entrepeneur, Gifted. Flaws: Emotional. Bonds: Adventurer. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 40 pp. Moss agate (15 gp).
Don Blackwood, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. He has moderate length silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 8 years old his parents immigrated from the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Adventurer, Immigrant. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Breastplate.
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