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NPC Generator

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Advanced [show]


Geoffrey Byron, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple tan robe with yellow stripes complete with hood. His hair is always cut to a buzz. His thin eyebrows rest above his beady blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was raised in a mountains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Byron, Male Human Barbarian 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)6 (-2) 16 (+3)15 (+2)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 100 gp.


Social Check DCs


Guy Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Sellsword. His white hair is cut jaggedly and amateurishly. His eyes are likewise violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north his family was never financially stable. He worked as a nervous Sellsword and found it very stressful. He struck the Sellsword job and began his own company from there.

Motivation: Human compassion; and further expansion of business

Ideals: Athletic, Justice. Flaws: Antagonistic, Racist. Bonds: Poor, Job. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Guy Stanley, Male Human Rogue 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 8000 sp. Fire opal pendant on a fine gold chain (600 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Budd, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His hair is short and auburn. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: Born to a Cartwright, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent father

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Family, Poor, Adventurer. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Budd, Male Human Paladin 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 80 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)13 (+1) 10 (+0)8 (-1)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Azurite (16 gp). Violet garnet (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His moppish white hair is in a traditional bowl cut. His amber eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Marston, Male Human Rogue 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears brown leather gloves, a brown jacket, and tight pants. His left hand appears badly burned and disfigured. His chestnut hair is cut short with large spiked bangs in the front. His gray unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Disease, Secretive. Bonds: Adventurer. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Bertram Kitchur, Male Human Commoner 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 13 (+1)7 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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