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Advanced [show]


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions; and he would like to get married and retire

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Attractive, Has a crush, Religious. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Gerald Payton, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp.


Social Check DCs


Balimaar Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, blue cloak. He has styled his white hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Balimaar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy, Impulsive, Insomniac. Bonds: Adventurer. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Balimaar Anderton, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 8 (-1)8 (-1)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear black pants and tee shirts. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: When he was but 6 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Antagonistic. Bonds: Poor, Attractive, Has a crush, Immigrant. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

John Lindsay, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Coral (70 gp). Coral (70 gp). Tourmaline (70 gp). 3 Holy water. 1 Alchemist’s fire. 5 Acid flasks.


Social Check DCs


Shane Byron, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan coat over a green low-cut shirt, and a broad hat upon his head. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to reunite with his absent father

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Shane Byron, Male Human Sorcerer 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)7 (-2) 13 (+1)15 (+2)
Skills Persuasion +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a green shirt with thin yellow vertical stripes and blue pants. His blonde hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: When he was but 6 years old his parents immigrated from the east. Godfrey was born on a far eastern island where he grew up under the tutelage of his father, an expert Armorer. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker. Bonds: Enemies, Immigrant, Family. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Palomarez, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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