Robert Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His hair is short and auburn. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Junk Dealer business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 8 years.
Motivation: Human compassion; and expand his business
Ideals: Joker, Logical. Flaws: Ugly, Racist. Bonds: Job. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 8000 sp. Aquamarine (1500 gp). Chalcedony (40 gp). Alexandrite (1500 gp). Red garnet (70 gp). Alexandrite (1500 gp).
Randal Shipley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a small bristly mustache and wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets
Ideals: Gifted, Justice. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Old masterpiece painting (400 gp).
Roland Abram, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair, when down, is lengthy. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Detective business at a young age. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business.
Flaws: Forgetful, Disease. Bonds: Poor, Attractive, Job. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Moss agate (13 gp). 1 Silk rope. 1 Spyglass. 1 Small steel mirror.
Shane Weld, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a red coat over a green low-cut shirt, and a small hat upon his head. He sports a long auburn beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.
History: He comes from a rich western family. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted divine powers by his dying sister.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Joker, Gifted. Flaws: PTSD. Bonds: Rich. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 6000 cp. Pink pearl (120 gp). Banded agate (4 gp). Bloodstone (70 gp).
Trym Prescott, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He has a moderate pudge and is not very fit. He has no hair. He has gleaming, smiling green eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: Born in the north his family was never financially stable. Like his mother and his sister before him, after school he went straight into learning to become a Sailor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and further expansion of business
Flaws: Ugly, Fearful. Bonds: Enemies, Poor, Job. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 32 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 230 pp. 1 Minor magic item.
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