Tim Yeardley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is kept up in a ponytail inside a small hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Tim will drive conversation. He invites people to come help in his community garden.
History: Born in the east to a Dyer, Tim learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Further expansion of business.
Ideals: Extrovert, Philantrophist. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Onyx (80 gp). Citrine (80 gp). Moonstone (80 gp). 1 Minor magic item.
Percival Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His eyes are gray and beady.
Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Percival was born the youngest of three triplets. His childhood dream was to be a Body Guard, but he was a colossal failure. He became a Bricklayer soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Family, Job. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Ernest Addington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his golden hair in a pixie cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. Violet garnet (1000 gp). Obsidian (9 gp). Malachite (9 gp).
Arnold Bentham, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He has a long brown beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born on a small isolated farm. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 100 gp. Azurite (9 gp). Citrine (30 gp). 1 Minor magic item.
Gerald Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His black hair is unkempt and raggedy. His eyes are a pleasant amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the south his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Greedy, Depressed. Bonds: Poor, Military. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 900 gp. Fiery yellow corundum (1600 gp). Obsidian (11 gp). Violet garnet (1000 gp). Bloodstone (20 gp). Azurite (11 gp).
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