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NPC Generator

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Advanced [show]


Drogo Langley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: Born to a Shepherd, his father struggled to pay the bills. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Drogo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drogo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Drogo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Soapmaker

Voice: Relaxed voice

Attributes [hide]

Drogo Langley, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 18 (+4)17 (+3)
Skills Investigation +4, Survival +6
Senses Passive Perception 14
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Jasper (50 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a hunchback. His chestnut hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of northern immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he's in love

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Don Altham, Male Human Warrior 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 17 (+3)14 (+2)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Orc, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6

Possessions: 50 pp. Moss agate (13 gp). Chalcedony (50 gp). Star rose quartz (50 gp).


Social Check DCs


Wymar Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise green.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Wymar Rodney, Male Human Bard 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills History +1, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears a small hat to cover his moderate length auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the east. Theodoric was born on a far northern mountains where he grew up under the tutelage of his father, an expert Fortune-teller. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive, Immigrant. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Hadley, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 13 (+1)8 (-1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Citrine (20 gp). Sard (20 gp).


Social Check DCs


Aldous Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair, while still mostly golden, has prominent grey streaks. He has violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up greatsword and armor he uses now. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Aldous Easton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. Deep blue spinel (800 gp). Amethyst (110 gp). Jasper (80 gp). Chrysoprase (80 gp).


Social Check DCs

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