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NPC Generator

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Lvl.
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Advanced [show]


Dean Ryley, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. His red hair is still thick. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Dean Ryley, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Enfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a grey suit. His hair, while still mostly white, has prominent grey streaks. His eyes are amber and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his writing dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Ernest Enfield, Male Human Rogue 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. Red spinel (80 gp). Red spinel (80 gp). Blue star sapphire (1600 gp).


Social Check DCs


Arnold Riley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black armored body suit, with a simple grey line shooting up and back down. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Arnold hails from a village terrorized by giants. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Athletic, Joker. Bonds: Attractive, Enemies. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Arnold Riley, Male Human Monk 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)4 (-3) 15 (+2)11 (+0)
Skills Insight +5, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ralf Yorke, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with music.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Ralf Yorke, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Anselm Bradly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His chestnut hair is singed and shortened. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Addict, Impulsive. Bonds: Job, Mentor. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Anselm Bradly, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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