Everard Graeme, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and to be a ruler again
Bonds: Family, Rich, Slave, Adventurer, Job. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
William Wallace, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with white colored cloaks and clothing, he is not a threatening figure. His hair is short and white. His eyes are likewise green. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of eastern immigrants he idolized his mother. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane, Forgetful. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Justin Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His hair, while still mostly silver, has prominent grey streaks. His brown eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Family, Has a crush. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Jade (130 gp). Black pearl (900 gp).
Charles Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a red and brown robe with the hood down. He is physically well-built. He keeps his white hair in a flapper bob. He wears an eyepatch.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged -2 / 1d10-4, Grapple +1
Possessions: 100 gp.
Bertram Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a brown and green robe with the hood down. His hair is greying and his face has many wrinkles. This hazel eyed westerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 13 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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