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Advanced [show]


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, violet shirt, and yellow tie, and carries sais. He has a very tight haircut. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Tim Graham, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)17 (+3) 16 (+3)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp. Golden pearl (100 gp). Obsidian (16 gp). 1 Minor magic item.


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of drow once and for all.

History: He was born in the east. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He moves from town to town, unable to find a place to settle.

Motivation: Many drow want him driven away.

Bonds: Guardian, Enemies, Immigrant, Slave. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Upton, Male Human Rogue 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Elven, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. He carries a battered glaive and tarnished shortspear as well. His brown hair is cut jaggedly and amateurishly. His skin is flawless and his green eyes scan people very quickly.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Extrovert. Flaws: Fearful, Insane. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Trym Clapham, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Ernest Westbrook, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white costume with the symbols of luck on his torso and is in decent physical shape. His hair is always cut to a buzz. His blue eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Disciplined, Gifted, Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Ernest Westbrook, Male Human Rogue 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 6 (-2)13 (+1)
Skills History +6, Survival +1
Senses Passive Perception 8
Languages Common, Auran, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his red hair down. His brown eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of western immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Philantrophist. Flaws: Depressed, Racist. Bonds: Immigrant, Job. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Patrick Altham, Male Human Expert 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)7 (-2) 9 (-1)9 (-1)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp. Obsidian (9 gp). Chrysoberyl (100 gp). Violet garnet (1400 gp).


Social Check DCs

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