Adam Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple blue line shooting up and back down. He is physically well-built. His hair is auburn and curly. His amber eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Humans.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls
Ideals: Optimist. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Musical instrument. 1 Simple lock.
Roger Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.
History: Roger was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Philantrophist, Persistence. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. Smoky quartz (30 gp).
Gerald Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His brown hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will rave to anyone who will listen. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: Gerald was born in the north. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Pacifist, Persistence. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +5
Possessions: 600 gp. 1 Darkwood Shield. 1 Full Plate.
Anthony Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has achieved small success as a Body Guard.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker, Fighting. Bonds: Attractive, Adventurer, Job. Occupation: Body Guard
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Nicholas Dalton, Male Human [Permalink]
Personal [hide]
Description: An older man who is typically in his Mayor uniform, he is not a threatening figure. He has black hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east, but his parents moved at a very young age to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Wants to open a new tavern.
Flaws: Insane. Bonds: Job, Attractive, Adventurer, Immigrant. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
