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Advanced [show]


Theodoric Bentham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears green trousers with violet and yellow striped suspenders. He wears various colorful collared shirts, and a wedding ring on his right hand. His golden hair is thinning but still full. This green eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: Theodoric was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Justice, Fighting. Bonds: In love, Attractive. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Theodoric Bentham, Male Human Aristocrat 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 17 (+3)14 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Darlington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean grey cloak covering his clean studded leather. He wears his black hair up in a very large beehive style do. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Lance was born the youngest of three triplets. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lance's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Ugly, Fearful, Antagonistic. Bonds: Family. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Lance Darlington, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 8 (-1)9 (-1)
Skills Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has black hair. He has hazel eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.

History: John was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Fighting. Flaws: Shy. Bonds: Family, Immigrant. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

John Kendall, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Alex Milton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a black poncho over his likewise colored trousers and shirt. His moppish black hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.

Personality: He is mildly Human supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Racist, Antagonistic. Bonds: Rich, Mentor. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Alex Milton, Male Human Monk 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 6 (-2)13 (+1)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His brown hair is cut short. His eyes are amber and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gunter was raised in a hard working conservative environment. A gifted student he started as a Mortician, but he got bored and became a Farmer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job, Guardian. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Tewksbury, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs

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