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NPC Generator

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Advanced [show]


John Blythe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blonde and curly. This hazel eyed westerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small plains village. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Nature, Adventurer. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

John Blythe, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Theobald Read, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a Adventurer, his father struggled to pay the bills. He worked as a nervous Bounty Hunter and found it very stressful. He now owns his own business.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Bonds: Attractive, Family, Poor, Job. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Theobald Read, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Smoky quartz (80 gp). Rock crystal (80 gp). Rose (80 gp).


Social Check DCs


William Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy black suit. His chestnut hair is still thick. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world; and he wants to get laid

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

William Wellington, Male Human Warrior 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Rich purple corundum (1000 gp). Chalcedony (60 gp). Coral (70 gp). Lapis lazuli (12 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is white, silky, and of moderate length. He is baby faced.

Personality: This man loves writing and to teach people writing more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Miles took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Athletic, Artistic, Justice. Bonds: Attractive, Nature. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Miles Addington, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Minor magic item.


Social Check DCs


Trym Cason, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown hair up. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.

History: Born in the north to a Laborer, Trym learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Laborer like his father before him.

Motivation: He wants revenge against orcs; and further expansion of business

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Trym Cason, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 5000 cp. Aquamarine (900 gp). Alexandrite (900 gp). Chrysoberyl (70 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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