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Advanced [show]


Arnold Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. He has dyed his greying silver hair a little too much giving a sharp silver color. He has hazel eyes and a yellow hat with a pastel feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: He was born to loving parents in a slum to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Arnold Peyton, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)16 (+3) 8 (-1)17 (+3)
Skills Investigation +6
Senses Passive Perception 9
Languages Common, Goblin, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. He has no hair. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Patrick Myerscough, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Patrick Kimberley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. He wears his white hair up in a very large beehive style do. His skin is flawless and his gray eyes scan people very quickly.

Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he feels kind of lost in life

Flaws: Depressed, Forgetful. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Patrick Kimberley, Male Human Druid 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 12 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Clinton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He has a very tight haircut. His gray unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Rich, Immigrant. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Clinton, Male Human Warrior 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)7 (-2) 10 (+0)11 (+0)
Skills Insight +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright brown hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north his family was never financially stable. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

John Clare, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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