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Advanced [show]


Gerard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Garrick, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Smoky quartz (50 gp). Deep blue spinel (1200 gp). Freshwater pearl (6 gp).


Social Check DCs


Rolf Barclay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his blonde hair well, parting it to the right. His eyes are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Job. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Rolf Barclay, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Orc
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Palomarez, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright tan suits and hats. He has a very tight haircut. His eyes are green and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dean was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Ideals: Gifted, Optimist. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Dean Palomarez, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)18 (+4) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Draconic, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Good lock.


Social Check DCs


Wymar Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green trousers with grey and tan striped suspenders. He wears various colorful collared shirts. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Carpenter; and wants a kiss

Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Mentor, Military. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Wymar Prescott, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 16 (+3)14 (+2)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic, Auran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 5000 sp. Brown-green garnet (100 gp).


Social Check DCs


Heward Enfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He wears his golden hair down. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. Heward was born on a far western forest where he grew up under the tutelage of his mother, an expert Bellfounder. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Enemies, Poor, Immigrant. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Enfield, Male Human Wizard 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 9
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 800 gp. Amber (80 gp). Alexandrite (1000 gp). Chrysoprase (30 gp).


Social Check DCs

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