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NPC Generator

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Advanced [show]


Gomory Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length chestnut hair. His green unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content.

Ideals: Athletic, Joker. Flaws: Disease, Antagonistic, Mundane. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Gomory Redfield, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)13 (+1) 7 (-2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 1800 sp. 1 Masterwork manacles.


Social Check DCs


Arnold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy yellow pantaloons and a black scarf. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: He was raised in a plains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Knight like his mother before him.

Motivation: His religion dominates his actions.

Flaws: Emotional. Bonds: Attractive, Religious, Nature, Job. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Wordsworth, Male Human Barbarian 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 71 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 16 (+3)10 (+0)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Stratford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He has a long black beard with little hanging trinkets. This brown eyed northerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: When he was but 3 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud.

Ideals: Optimist. Bonds: Attractive, Enemies, Immigrant. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Aldous Stratford, Male Human Barbarian 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Alex Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is lengthy and is close to two feet long. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Map Maker profession.

History: Alex hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against illithids; and balancing his hectic life and new baker responsibilities is difficult

Flaws: Shy. Bonds: Poor, Job, Enemies, Attractive. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Alex Marlee, Male Human Ranger 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs


Adelard Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Adelard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He desires power and/or immortality; and revenge

Ideals: Professionalism. Flaws: Hedonist. Bonds: Military, Enemies, Adventurer. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Adelard Asheton, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)5 (-3) 16 (+3)14 (+2)
Skills Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 50 pp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Minor magic item.


Social Check DCs

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