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Advanced [show]


Alexandre Marleigh, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. He keeps his brown hair in a flapper bob. He has gleaming, smiling gray eyes.

Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Alexandre has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Alexandre Marleigh, Male Human Warrior 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Gresham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a great chef.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Bonds: Adventurer, Guardian. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

William Gresham, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hunter Kimberley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in a clean black cloak covering his clean studded leather. He wears his black hair down. He has gleaming, smiling blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 8 years old his parents immigrated from the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Hedonist. Bonds: Immigrant. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Hunter Kimberley, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: Just what you see.


Social Check DCs


Richard Garfield, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a worn and beaten armor. His clothes are grease stained in places. With bright chestnut hair and a scraggly beard. His eyes are blue and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his father was called into army service. When Richard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Assassin.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Bonds: Poor, Immigrant, Job, Adventurer, Military. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Richard Garfield, Male Human Fighter 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 7 (-2)7 (-2)
Skills Deception +1, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp. Gold music box (2000 gp). Old masterpiece painting (1200 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Norman Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears his auburn hair up. He has blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Fortune-teller, but he got bored and became a Armorer. He has drifted from career to career and currently works as a Armorer.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Fighting. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Norman Bentham, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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