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NPC Generator

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Advanced [show]


Guy Paxton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Body Guard. His silver hair is cut jaggedly and amateurishly. His brown eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Insane. Bonds: Military, Rich, Enemies. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Guy Paxton, Male Human Commoner 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 8000 sp.


Social Check DCs


William Paxton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He keeps his golden hair in a pixie cut. His eyes are amber and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and doesn't want to be a miller and was forced into it by his family

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

William Paxton, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 7 (-2)9 (-1)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lewis Acton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear violet clothing when he does not wear armor. He is bald on top and has large white tufts of hair around his ears. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 5 years old his parents immigrated from the south. Lewis was born on a far southern forest where he grew up under the tutelage of his father, an expert Dyer. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and regain custody of his daughter

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Enemies. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Lewis Acton, Male Human Commoner 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 14 (+2)7 (-2)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Pink pearl (130 gp). Silver pearl (130 gp). Zircon (70 gp). Iolite (70 gp).


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His chestnut hair is thinning but still full. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 7 years old his parents immigrated from the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Immigrant, Rich. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Henry Staurheim, Male Human Druid 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 16 (+3)13 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 900 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Gold dragon comb with red garnet eye (1300 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length brown hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small forest village. In his 15th year, his parents were killed by a drow raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and human compassion

Flaws: Addict, Antagonistic, Racist. Bonds: Nature, Enemies. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Odo Hackney, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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