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NPC Generator

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Advanced [show]


Trym Haley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, pastel, dusty cloak. He wears a colorful flower in his silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trym was born with his mother's beautiful face. A gifted student he started as a Actor, but he got bored and became a Seamstress. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Disciplined. Bonds: Attractive, Religious, Job, Adventurer, Family. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Haley, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 50 pp. Rock crystal (20 gp). Tiger eye turquoise (10 gp). Golden pearl (80 gp).


Social Check DCs


Arnold Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He has moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Arnold Acton, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Adam Washington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is braided into rings. His eyes are likewise blue. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Unemployed, but he got bored and became a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Expand his business.

Ideals: Athletic. Bonds: Attractive, Job, Military, Mentor. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Adam Washington, Male Human Sorcerer 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Drogo Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He wears his red hair down. His eyes are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and expand his business

Ideals: Entrepeneur. Flaws: Addict, Antagonistic, Fearful. Bonds: Job. Occupation: Laborer

Voice: French accent

Attributes [hide]

Drogo Graham, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Manfred Clare, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his grey robe and has his bow always slung over his shoulder. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them

History: When he was but 6 years old his parents immigrated from the south. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Mayor

Voice: American accent

Attributes [hide]

Manfred Clare, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 5 (-3)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 7
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 40 pp.


Social Check DCs

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