Justin Rutland, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears pastel leather gloves, a pastel jacket, and tight pants, marred by beers. With bright blonde hair and a scraggly beard. His brown eyes peer out from beneath his deerstalker pastel hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.
History: Justin was raised in a hard working conservative environment. Cursed with unlife at a very young age, Justin has worked very hard to control his curse. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Persistence. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Manfred Alton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His golden hair is knotted and matted. His brown eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Manfred lived on a farm with his father, near the main road leading to a nearby town. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Detective and was forced into it by his family; and he loathes his own lifestyle
Flaws: Antagonistic, Depressed. Bonds: Poor, Family, Adventurer. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
Possessions: 4000 sp. Aquamarine (1200 gp). Deep blue spinel (1200 gp). Red-brown spinel (130 gp). Chrysoberyl (130 gp).
Guy Kent, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and blue robe with the hood down. He has a moderate pudge and is not very fit. His hair is long and golden with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.
History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home.
Flaws: Ugly. Bonds: Guardian, Immigrant, Mentor. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Brown-green garnet (110 gp). 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Odo Cotton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. His golden hair is lengthy. His face is scarred and worn.
Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.
History: Odo lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.
Motivation: To protect his home; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Family, Immigrant, Guardian. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item.
Richard Merton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears his white hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.
History: He got into the Mason business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. Freshwater pearl (6 gp). Coral (140 gp). Rose (40 gp).
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