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Advanced [show]


Raymond Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are green and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: To pay off his debts; and revenge

Flaws: Ugly, Disease. Bonds: Rich, Job, Enemies, Debt. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Raymond Cumberbatch, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Jet (150 gp).


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With a patchy white beard and wild white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: Gerard was raised in a hard working conservative environment. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Alby, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 20 pp. 1 Darkwood Buckler.


Social Check DCs


Everard Stansfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His brown hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: Everard lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Family. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Stansfield, Male Human Bard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 7 (-2)11 (+0)
Skills Animal Handling +0, Performance +2
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Lewis Kensley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His golden hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful wizard made him what he is. He was an apprentice working in his mother's forge. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Hedonist, Addict. Bonds: Job, Mentor. Occupation: Gardener

Voice: French accent

Attributes [hide]

Lewis Kensley, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills History +4
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 37000 sp.


Social Check DCs


Theobald Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His chestnut hair is long and unkept. His eyes are green and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Glassblower.

Motivation: To unite with his brother; and to share knowledge with the world

Ideals: Pacifist, Logical. Flaws: Ugly, Hedonist, Insane. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Theobald Wakefield, Male Human Warrior 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 10 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3

Possessions: 120 pp. Brass mug with jade inlays (600 gp). A roughly beaten golden orb (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.


Social Check DCs

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