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Advanced [show]


Percival Wesley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his dagger. He is an epitome of beauty. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Percival Wesley, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 3 Alchemist’s fire. 4 Holy water. 3 Thunderstones. 3 Alchemist’s fire.


Social Check DCs


Don Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is red. His eyes are hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Racist, Secretive. Bonds: Religious, Poor. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Don Birkenhead, Male Human Ranger 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in earthy colors with a green and brown handkerchief worn on his right side. His white hair is knotted and matted. His hazel unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Military, Adventurer. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Richard Staurheim, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp. Amber (100 gp). Deep blue spinel (400 gp). Blue quartz (12 gp). Peridot (20 gp).


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: John lived on a farm with his father, near the main road leading to a nearby town. John was born on a far northern island where he grew up under the tutelage of his father, an expert Servant. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Hedonist. Bonds: Rich, Family, Immigrant. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Marlowe, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 7 (-2)9 (-1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 19000 cp. Fire opal (500 gp). Azurite (11 gp). 1 Average lock. 1 Average lock.


Social Check DCs


Peter Snape, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. His long golden hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to be a navigator again

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Military. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Peter Snape, Male Human Expert 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +3

Possessions: 30 pp. Deep green spinel (160 gp). Black pearl (1500 gp). 1 Minor magic item.


Social Check DCs

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