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NPC Generator

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Advanced [show]


Tim Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a card on it. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Tim was born on a far southern forest where he grew up under the tutelage of his mother, an expert Painter. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Tim Lester, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 8 (-1)10 (+0) 9 (-1)11 (+0)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Godfrey Astley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports blue clothing, slightly heavier than average wear. His blonde hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and marry his sister to traveling adventurers

Flaws: Shy, Mundane. Bonds: Poor, Attractive, Family. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Godfrey Astley, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Trey Barlow, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light brown in addition to tight pants. His golden hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the south. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Shy, Fearful. Bonds: Poor, Slave, Has a crush. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Trey Barlow, Male Human Druid 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)8 (-1) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing a long, black, dusty cloak. He has a hunchback. He has a small bristly mustache and wavy silver hair. His brown unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Fortune-teller and found it very stressful. He's since become an addict/alcoholic.

Motivation: Expand his business; and he desires power and/or immortality

Flaws: Ugly, Disease, Shy, Addict. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Bertram Marlee, Male Human Barbarian 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 17 (+3)13 (+1)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Garfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in blue turtlenecks beneath a violet coat with brown slacks. His golden hair is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Gunter will drive conversation. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he has money and likes to spend it

Ideals: Extrovert, Optimist. Bonds: Military, Rich, Job. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Gunter Garfield, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)8 (-1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 10 pp. Rock crystal (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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