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NPC Generator

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Advanced [show]


Clerebold Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. His white hair is unkempt and raggedy. His eyes are a pleasant gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Athletic, Opinionated, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Quinton, Male Human Monk 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4

Possessions: 6000 sp. Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Bradford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist, Entrepeneur. Flaws: Addict, Insane. Bonds: Religious. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Bradford, Male Human Commoner 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His broad hat is riddled with cuts and holes. He has a dull look in his blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Sage

Voice: German accent

Attributes [hide]

Gerard Denholm, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 8 (-1)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Adam Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. His hair, while still mostly white, has prominent grey streaks. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Adam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Adam was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Military, Family. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Adam Hartford, Male Human Wizard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 8 (-1)18 (+4)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: Deep blue spinel (500 gp). Blue star sapphire (400 gp). Banded agate (7 gp). Pink pearl (80 gp).


Social Check DCs


Guy Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is still thick. His amber unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist. Flaws: Disease, Sensitive. Bonds: Nature. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Guy Merton, Male Human Adept 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 10 (+0)7 (-2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Moonstone (20 gp). Alexandrite (500 gp). Silver pearl (120 gp). Banded agate (14 gp).


Social Check DCs

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