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NPC Generator

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Advanced [show]


Ernest Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is physically well-built. His black hair is long and unkept. His violet eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with writing.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ernest was born on a far southern island where he grew up under the tutelage of his father, an expert Shipwright. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Ernest Braxton, Male Human Bard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)8 (-1) 17 (+3)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Trym Lincoln, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tan shirt with thin green vertical stripes and brown pants, marred by chocolates. His black hair and beard is wavy and long. He has green eyes.

Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Trym took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Pacifist, Gifted. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Trym Lincoln, Male Human Warrior 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Justin Gentry, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His chestnut hair is thinning but still full. His violet eyes peer out from beneath his Stetson grey hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Optimist, Justice. Flaws: Mundane, PTSD. Bonds: Family. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Justin Gentry, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Ralf Wade, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear brown pants and tee shirts, he is not a threatening figure. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Ralf is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He has worked as a Bellfounder like his father before him.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Depressed, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Ralf Wade, Male Human Rogue 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 16 (+3)16 (+3)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Celestial, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Masterwork manacles. 1 Small steel mirror.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a green and white robe with the hood down, he is not a threatening figure. His small hat is riddled with cuts and holes. His eyes are amber and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: Bertram hails from a village terrorized by giants. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Ruler job and began his own company from there.

Motivation: A deep hatred of giants.

Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Job, Enemies. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Bertram Gresham, Male Human Warlock 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: Sapphire pendant on gold chain (2400 gp).


Social Check DCs

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