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NPC Generator

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Advanced [show]


Cory Denholm, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a brown suit, grey shirt, and red tie. He wears a broad hat to cover his moderate length golden hair. His eyes are a pleasant violet.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Persistence. Flaws: Antagonistic, Lazy. Bonds: Mentor, Job. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Cory Denholm, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Anthony Clare, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear flannel. He wears a colorful flower in his chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Anthony studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's in love; and he's repulsed by the pc

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Anthony Clare, Male Human Paladin 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Minor magic item.


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his halberd always slung over his shoulder. His deerstalker hat is riddled with cuts and holes. His brown eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

William Alby, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His silver hair is cut short. His eyes are green and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a desert tribe. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Poor, Nature, Military. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Wentworth, Male Human Aristocrat 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 8 (-1)17 (+3) 6 (-2)11 (+0)
Skills History +6, Insight +1
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4

Possessions: 1200 gp. Red spinel (110 gp). Chalcedony (20 gp). Black star sapphire (400 gp). Golden yellow topaz (1400 gp). Pink pearl (110 gp). Rich purple corundum (400 gp). Hematite (9 gp).


Social Check DCs


Don Acton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a black armored body suit, with a simple grey line shooting up and back down. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.

History: Born to a Interpreter, his mother struggled to pay the bills. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Gifted. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Don Acton, Male Human Cleric 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 7 (-2)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Malachite (10 gp). Fiery yellow corundum (1000 gp). Pink pearl (120 gp). Iolite (80 gp).


Social Check DCs

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