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NPC Generator

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Advanced [show]


Patrick England, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue armored body suit, with a simple yellow line shooting up and back down, and sports empty pouches on his belt. He has styled his red hair well, parting it to the right. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Shy, Insomniac. Bonds: Slave. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Patrick England, Male Human Cleric 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 11 (+0)8 (-1)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 40000 cp. Rhodochrosite (16 gp). Banded agate (16 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Milton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. He carries a battered trident and tarnished quarterstaff as well. His hair is chestnut, silky, and of moderate length. His blue eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Logical. Bonds: Attractive, Guardian. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Theobald Milton, Male Human Aristocrat 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 1800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Gold dragon comb with red garnet eye (300 gp). Fire opal pendant on a fine gold chain (900 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Trym Langley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. His hair is long and black with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are gray and catlike.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Trym took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Mayor.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Langley, Male Human Sorcerer 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dustin Clayton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and his gloved hand is found clutching a pickaxe. His blonde hair is unkempt and raggedy. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Clayton, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Hunter Lindsey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His hair is chestnut and curly. He is baby faced.

Personality: He is irascible and easily irritated. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Military, Poor, Mentor. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Hunter Lindsey, Male Human Adept 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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