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NPC Generator

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Advanced [show]


Godfrey Barton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Bounty Hunter. He has styled his golden hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: Expand his business; and sabotage a competitor

Ideals: Disciplined, Pacifist. Flaws: Ugly, Insane. Bonds: Job. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Godfrey Barton, Male Human Expert 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Anselm Digby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears skinny pants and wears a blue and black robe with the hood down. He is an epitome of beauty. His golden hair is styled in orderly dreadlocks. He has gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Antagonistic, Disease, Fearful. Bonds: Attractive. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Anselm Digby, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)17 (+3) 15 (+2)8 (-1)
Skills Intimidation +1, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp. Carnelian (20 gp). Jade (130 gp). White pearl (130 gp). 2 Holy water. 2 Smokesticks.


Social Check DCs


Gerard Clifton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Shy, Forgetful. Bonds: Rich, Attractive. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Gerard Clifton, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has a small bristly mustache and wavy black hair. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Rich, Job. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Charles Mitchell, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Shane Blyth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses in blue turtlenecks beneath a tan coat with green slacks. With bright white hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: The child of eastern immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Immigrant, Mentor. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Shane Blyth, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs

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