Norman Gresham, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Body Guard. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He became a Body Guard soon after.
Motivation: To be a Brewer again.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 8000 cp. Red garnet (60 gp). Black pearl (700 gp). Rock crystal (60 gp).
Wymar Woods, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. He keeps his white hair in a pixie cut. His eyes are green and beady.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: Wymar was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.
Motivation: Revenge.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Family. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 500 gp.
Theodoric Braxton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting black shirt and pants. His hair is cut close to his head. His green unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is content; and he seems to be bored by most things
Flaws: Disease, Mundane, Ugly, Secretive. Bonds: Rich. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Melancon, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is typically in his Miner uniform. His skin is also unnaturally pale. His moppish white hair is in a traditional bowl cut. His violet eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Gilbert Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes are slightly larger than normal.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk
Bonds: Attractive, Adventurer, Nature, Slave, Family. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 800 sp.
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