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Advanced [show]


Shane Chatham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in green turtlenecks beneath a black coat with tan slacks. His hair is chestnut and curly. His eyes are likewise amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Layabout business at a young age. He married young, but lost his spouse to drow. He became a Layabout soon after.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Shane Chatham, Male Human Monk 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Norman Dalton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he is wearing a long, blue, dusty cloak. His red hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Insane, Racist. Bonds: Immigrant, Family, Job. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Norman Dalton, Male Human Adept 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)7 (-2) 10 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30000 sp. Freshwater pearl (5 gp). Star ruby (800 gp). Amethyst (100 gp). 1 Minor magic item.


Social Check DCs


Solomon Breeden, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His white hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Bricklayer business at a young age. In his 13th year, his parents were killed by a brigands raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and a deep hatred of brigands

Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Enemies, Job. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Solomon Breeden, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 19000 cp.


Social Check DCs


Robert Beverly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a sai. He wears his hair in dreadlocks. His gray eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He is a bit of a xeno-phobe, disliking non-Humans.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he would like to get married and retire

Ideals: Fighting. Flaws: Racist. Bonds: Has a crush, Rich, Mentor. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Robert Beverly, Male Human Commoner 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Medicine +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1

Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Gresham, Male Human [Permalink]

Personal [hide]

Description: This northern man usually wears his red robe and has his greataxe always slung over his shoulder. His clothes are grease stained in places. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Scribe father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Drogo Gresham, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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