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Trey Clive, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has wavy golden hair. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Nature. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Trey Clive, Male Human Warlock 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 15 (+2)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp. Gold dragon comb with red garnet eye (300 gp). 1 Minor magic item.


Social Check DCs


Trey Altham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears baggy black pantaloons and a white scarf. He has a long brown beard with little hanging trinkets. His eyes are green.

Personality: Calm and collected, he is a well trained Marshal. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 14 years.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Job, Military. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Trey Altham, Male Human Sorcerer 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Blue quartz (5 gp). Banded agate (5 gp). Iolite (30 gp).


Social Check DCs


Manfred Easton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has a hunchback. His white hair is styled in orderly dreadlocks. He has green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered writing. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to share knowledge with the world

Ideals: Logical, Entrepeneur, Artistic. Flaws: Ugly, Disease. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Manfred Easton, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)8 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Chrysoprase (30 gp). 1 Tanglefoot bags.


Social Check DCs


Roland Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His hair, while still mostly black, has prominent grey streaks. He is baby faced.

Personality: Eccentric and domineering, Roland will drive conversation. He is frequently practicing swordplay.

History: The child of southern immigrants he idolized his mother. When Roland reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Bonds: Attractive, Military, Immigrant, Rich, Adventurer. Occupation: Marshal

Voice: German accent

Attributes [hide]

Roland Wheatley, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 9 (-1)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep green spinel (70 gp). Rhodochrosite (15 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Henry Colton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his green robe and has his longsword always slung over his shoulder. His red hair is matted, messy, and big. His hazel eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Henry Colton, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)18 (+4) 10 (+0)9 (-1)
Skills Nature +6, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs

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