Thomas Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a green costume with the symbols of death on his torso. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he has a crush on the local masseuse
Flaws: Selfish. Bonds: Religious, Nature, Has a crush. Occupation: Shepherd
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Everard Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow coat over a brown low-cut shirt, and a deerstalker hat upon his head. His red hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.
History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Apothecary and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: To share knowledge with the world; and expand his business
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Auran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Alexandre Richie, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey cloak and cross-gartered red stockings. His white hair is smooth and relatively long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Immigrant, Adventurer. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Silver pearl (120 gp). Moonstone (40 gp). Moss agate (15 gp). Red spinel (120 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Roland Trollope, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His brown hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Aldous Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. His long golden hair reaches down to his waist. His eyes are a pleasant brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to fit into much smaller and tighter spaces than normal.
History: Aldous was raised in a hard working conservative environment. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Brewer like his father before him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Fighting, Athletic, Gifted. Bonds: Job, Adventurer. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. Alexandrite (1400 gp). 1 Spyglass. 1 Average lock. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
