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Advanced [show]


Patrick Beckwith, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears an entirely black suit with grey socks and a vest with buckled shoes. He has a small bristly mustache and wavy black hair. He has green eyes and a black hat with a grey feather.

Personality: He is calm most of the time but flees social interaction. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the south

Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Military, Mentor. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Patrick Beckwith, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 5000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears blue trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His chestnut hair is thinning but still full. His fierce green eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: When he was but 7 years old his parents immigrated from the south. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Immigrant, Has a crush. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Trym Thackeray, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)9 (-1) 13 (+1)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anselm England, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His chestnut hair is styled in orderly dreadlocks. His eyes are a pleasant amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants revenge against gnolls; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Adventurer, Enemies. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Anselm England, Male Human Cleric 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. White opal (600 gp). Rhodochrosite (13 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He is physically well-built. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Military, Job. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Randal Bing, Male Human Fighter 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills Persuasion +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 60000 cp. Eye agate (13 gp). Star rose quartz (30 gp). Deep green spinel (120 gp).


Social Check DCs


Guy Cotton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is unkempt and raggedy. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: French accent

Attributes [hide]

Guy Cotton, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 17 (+3)15 (+2)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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