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Advanced [show]


Godfrey Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long yellow pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears a feathered hat to cover his moderate length blonde hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Godfrey Badger, Male Human Adept 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Cory Yardley, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has done his best to style his red hair to look like a famous performer. He has amber eyes.

Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy, Mundane, Antagonistic. Bonds: Has a crush. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Cory Yardley, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 600 gp.


Social Check DCs


Justin Lindsay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly blonde, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: Justin lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Justin Lindsay, Male Human Sorcerer 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 100 gp. Brass mug with jade inlays (400 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Conway, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Conway, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Aquamarine (600 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Badger, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He is portly but not overly obese. He has moderate length white hair. His fierce blue eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is terrified, and will act out of fear; and human compassion

Flaws: Racist, Antagonistic, PTSD, Fearful. Bonds: Has a crush. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

John Badger, Male Human Expert 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs

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