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Advanced [show]


Trey Washington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with small hat. His hair is chestnut and very short. He has gray eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Trey Washington, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Rock crystal (70 gp).


Social Check DCs


Bertram Alston, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his red hair up. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Ugly, Depressed. Bonds: Poor, Religious. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Alston, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Magnifying glass. 1 Climber’s kit.


Social Check DCs


Gomory Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Ugly, Insane, Disease. Bonds: Poor, Military. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Gomory Enfield, Male Human Druid 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Hugh Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.

History: Hugh hails from a village terrorized by drow. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by drow. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud; and a deep hatred of drow

Ideals: Optimist, Logical, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Hugh Cholmondeley, Male Human Druid 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 8 (-1)15 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Azurite (13 gp). Alexandrite (300 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His hair is golden, silky, and of moderate length. His half smiles and blue eyes are beguiling and draw you in.

Personality: Bernard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Bernard hails from a village terrorized by goblins. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Bernard Cholmondeley, Male Human Monk 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Carnelian (30 gp). 1 Minor magic item.


Social Check DCs

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