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Advanced [show]


Kyle Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His white hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast plains. Like his father and his brother before him, after school he went straight into learning to become a Crown-heir. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Job. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Kyle Tewksbury, Male Human Cleric 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1800 sp.


Social Check DCs


Frederick Law, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. His auburn hair is unkempt and raggedy. This blue eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Frederick's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to find somewhere to settle down

Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor, Slave. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Frederick Law, Male Human Rogue 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)10 (+0) 4 (-3)10 (+0)
Skills Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His white hair is smooth and relatively long. His brown unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Drogo Mori, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Stealth +0
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 16000 cp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Bernard Cooper, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears professional attire. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: He was born several months after his father was called into army service. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Attractive, Military. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Bernard Cooper, Male Human Paladin 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 86 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 170 pp. Fiery yellow corundum (1300 gp).


Social Check DCs


Geoffrey Haley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is thinning but still full. His eyes, though not visible through his cowl, are amber.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Sailor in town.

History: Born to a Shoemaker, his father struggled to pay the bills. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Sailor like his father before him.

Motivation: Regain custody of his son; and doesn't want to be a sailor and was forced into it by his family

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Poor, Family. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Geoffrey Haley, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs

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