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NPC Generator

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Advanced [show]


Tim Royston, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His skin is fair and his fingers are delicate and long. He is bald on top and has large silver tufts of hair around his ears. His green eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant, Job. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Tim Royston, Male Human Commoner 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 56 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)9 (-1) 6 (-2)13 (+1)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 40 pp. Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Pacifist, Joker, Gifted. Flaws: Addict. Bonds: Mentor. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Theobald Myerscough, Male Human Cleric 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Hadley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He wears his silver hair down. His green unseeing eyes seem to look past you.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Thomas studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Hadley, Male Human Sorcerer 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +7, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 700 gp. Freshwater pearl (5 gp).


Social Check DCs


Tim Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized topaz on his right hand. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Banker. He has never given up on his writing dream.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Rich, Job. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Tim Lincoln, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)14 (+2) 15 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is dressed in a clean tan cloak covering his clean studded leather. His red hair is slicked back into a classic pompadour. His eyes are blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south to a Ploughman, Bertram learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Ploughman.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Philantrophist, Athletic. Bonds: Guardian, Job, Adventurer. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Marston, Male Human Druid 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1000 gp. Amber (120 gp). Banded agate (14 gp). Onyx (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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