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Advanced [show]


Norman Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with wide-brimmed hat. He has no hair. His eyes are likewise gray.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: Norman was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Architect.

Motivation: To be a Servant again.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Norman Stansfield, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Don Bradley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His silver hair is lengthy. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Adventurer in town.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Religious. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Don Bradley, Male Human Ranger 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 8000 sp. Carved bone or ivory statuette (10 gp). Solid gold idol (200 gp). Black velvet mask with numerous citrines (120 gp). Black velvet mask with numerous citrines (120 gp). 1 Minor magic item.


Social Check DCs


Drogo Brixton, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky brown painted plate armor. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has styled his blonde hair well, parting it to the right. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of dire rats once and for all.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Brixton, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Amber (90 gp). Onyx (40 gp). Azurite (12 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born in the west his family was never financially stable. One day when Geoffrey was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Geoffrey was heart-stricken from the event, and his father started working long hours to provde for them. He has never given up on his painting dream.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Attractive, Family, Poor. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Geoffrey Marlowe, Male Human Fighter 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 16 (+3)6 (-2)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 5000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Thornton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Sculptor, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Balimaar Thornton, Male Human Warlock 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 7 (-2)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs

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