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NPC Generator

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Advanced [show]


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His white hair is drawn into a tight pony tail with a skull scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety.

Ideals: Logical. Flaws: Shy, Fearful, Disease. Bonds: Attractive. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Mitchell, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Richard Heiser, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left leg appears badly burned and disfigured. His auburn hair is singed and shortened. He has blue eyes and a white hat with a tan feather.

Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Soapmaker

Voice: Speaks with lips pursed

Attributes [hide]

Richard Heiser, Male Human Commoner 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)14 (+2) 11 (+0)14 (+2)
Skills Insight +3, Performance +5
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: Red-brown spinel (80 gp). Azurite (6 gp). Chalcedony (20 gp). Citrine (20 gp).


Social Check DCs


Norman Easton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, green shirt, and brown tie. His golden hair and beard is wavy and long. He has amber eyes and a brown hat with a green feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Ideals: Gifted. Flaws: Terse. Bonds: Nature, Job, Enemies. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Easton, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Red garnet (160 gp). Jet (160 gp). Eye agate (15 gp). 1 Masterwork Musical instrument. 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Robert Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His golden hair is greasy and uncared for. His amber eyes peer out from beneath his broad grey hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: He was raised in a desert tribe. He dropped out of school before completing his studies. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he has a crush on the local locksmith

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Robert Thorpe, Male Human Warlock 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Athletics +6, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 500 gp. Obsidian (11 gp). Rock crystal (50 gp). White pearl (70 gp). Blue quartz (11 gp).


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is white. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the east; and he has passion for adventuring and risk

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Theobald Marley, Male Human Cleric 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Golden yellow topaz (800 gp). Sard (30 gp). Jasper (30 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs

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