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NPC Generator

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Advanced [show]


Manfred Harlow, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, pastel shirt, and black tie. He is portly but not overly obese. He has a long blonde beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Shipwright, but he got bored and became a Map Maker. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Bonds: Enemies, Religious, Job. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Manfred Harlow, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 4 (-3)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. Tourmaline (90 gp).


Social Check DCs


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He has moderate length blonde hair. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Impeccable. Bonds: Attractive, Adventurer, Nature. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Hastings, Male Human Monk 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 14 (+2)8 (-1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Brownrigg, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man prefers to wear white clothing when he does not wear armor. He wears his red hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a island tribe. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better world.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Disciplined, Persistence. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alexandre Brownrigg, Male Human Warlock 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Deception +2, Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Breeden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Miles's homeland. Miles decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Miles Breeden, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4

Possessions: 700 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Thomas Axton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a white collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His hair is black and very short. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful necromancer made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Axton, Male Human Monk 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 110 pp. Moonstone (80 gp). Red-brown spinel (120 gp). Chalcedony (80 gp).


Social Check DCs

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