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Advanced [show]


Henry Atterton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His blonde hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Henry took refuge in the large cave and found the beat up scimitar and armor he uses now. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature, Job. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Henry Atterton, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)12 (+1) 9 (-1)16 (+3)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp. 1 Holy water. 4 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Gilbert Hale, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear brown clothing when he does not wear armor. His blonde hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Gilbert took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Gilbert Hale, Male Human Ranger 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Star ruby (900 gp). Rich purple corundum (900 gp). Pink pearl (100 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs


Drogo Northcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears grey cloth garments or leather armor. His hair is short and blonde. His eyes are a pleasant hazel.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born several months after his father was called into army service. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Enemies, Military, Nature, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Drogo Northcott, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)16 (+3) 7 (-2)7 (-2)
Skills Deception +0, Stealth +4
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs


Anthony Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a black top hat and black clothes. He wears his hair in dreadlocks. His violet eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Anthony was raised in a hard working conservative environment. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has a crush on the local architect

Flaws: Antagonistic, Insane, Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Anthony Hamilton, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)18 (+4) 11 (+0)14 (+2)
Skills Investigation +7, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He sports a flattop hair cut. His green unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a necromancer, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable.

Ideals: Opinionated. Flaws: Disease, Shy. Bonds: Attractive, Mentor. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Patrick Rayden, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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